(1) Williamson,Eric - Unknown Player [C47]



1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6 4.Nd5
Provocative play.

4...Nxe4 5.d4 d6 6.Qe2 Bf5 7.g4 Bg6 8.h4 h5 9.g5 exd4? 10.Qb5
[10.Nd2! wins material.]

10...a6? 11.Qxb7 Ne5 12.Nxc7+
Starting off an unusual windmill manoeuvre that wins heaps of material.

12...Ke7
Black can only stop the windmill by giving up queen for knight. He decides instead to see what will happen after the windmill has done its work.

13.Nxa8+ Ke8
[If 13...Ke6?? 14.Nxd4# ]

14.Nc7+ Ke7 15.Nxa6+ Ke8 16.Nc7+ Ke7 17.Nxd4 Nc5 18.Nd5+ Ke8 19.Bb5+ Ncd7 20.Bxd7+ Nxd7
[20...Qxd7 keeps Black on the board, but hopelessly behind on material.]

21.Nc7+ Ke7
[Allows mate in one, but the only other move, 21...Qxc7 , is hopeless.]

22.Nc6# 1-0