1.e4
e5
2.Nf3
Nc6
3.Nc3
Nf6
4.Nd5
Provocative play.
4...Nxe4
5.d4
d6
6.Qe2
Bf5
7.g4
Bg6
8.h4
h5
9.g5
exd4?
10.Qb5
[10.Nd2!
wins material.]
10...a6?
11.Qxb7
Ne5
12.Nxc7+
Starting off an unusual windmill manoeuvre that wins heaps of material.
12...Ke7
Black can only stop the windmill by giving up queen for knight. He decides instead to see what will happen after the windmill has done its work.
13.Nxa8+
Ke8
[If 13...Ke6??
14.Nxd4#
]
14.Nc7+
Ke7
15.Nxa6+
Ke8
16.Nc7+
Ke7
17.Nxd4
Nc5
18.Nd5+
Ke8
19.Bb5+
Ncd7
20.Bxd7+
Nxd7
[20...Qxd7
keeps Black on the board, but hopelessly behind on material.]
21.Nc7+
Ke7
[Allows mate in one, but the only other move, 21...Qxc7
, is hopeless.]
22.Nc6#
1-0