Notes by John Collins.
1.e4
c5
2.a3!
Not nearly as bad as it looks, and it has the advantage of forcing both sides to think from move 2.
2...g6
3.b4
Bg7
4.Nc3
cxb4
5.axb4
e6
Black has many moves to choose from, but this and his next are not good.
6.d4
Ne7
7.Nf3
d5
8.e5
Bd7?
This is a terrible move; Black did not foresee my next.
9.b5!
Now Black's whole queenside is locked in, and his a-pawn is pinned so that he cannot free himself. Also the a3 to f8 diagonal is opened for my bishop. I told you it is a good opening!
9...a5
This doesn't really help, but what can Black do?
10.Ba3
h5
11.h4
0-0
Perhaps Black should delay castling or avoid it altogether. It would be difficult for White to get at the black king in the centre, and now the Black knight is pinned.
12.Bd3
b6
13.Qe2
I thought longer about this move than any other. The point is that if Black plays Nf5 at any stage, then White wants to reply with Bxf5, then after exf5 White can take the d5 pawn without losing the b-pawn.
13...Qc7
14.Nd1
Bc8
15.Bd6
To get the queen off the c-file before playing Ne3.
15...Qd7
16.Ne3
Bb7
Black is hopelessly tied up; how does White proceed?
17.g4
hxg4
18.Nxg4
f5?!
Desperate measures.
19.Ne3
Rd8
Unpins the knight at last, and gives his king some room to escape.
20.Kd2
Nc8
21.Ba3
Bf8
22.Bxf8
Rxf8
23.Rag1
Kf7
The game is lost for Black; I simply have to find an efficient way of finishing him off.
24.Ng5+
Ke8
25.h5
gxh5
26.Qxh5+
Kd8
27.Nh7!
Now the knight reaches the deadly square f6.
27...Rh8
Forced.
28.Qg5+
Kc7
29.Nf6
Rxh1
Forced.
30.Rxh1
Qd8
31.Rh7+
Ne7
Spot the continuation...
32.Rxe7+
A logical game! 1-0